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Buildings are at the very core of Monstermind. They are bought via the in-game store in the lower half of the screen. There are four types of buildings: Residence, Commerce, Military and Decoration. There are also "Special" constructions which help you in your struggles. Though they follow the rules for buildings, they need not be exactly that.


If you wish to add to the Wiki please use the Building templates provided.


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ResidenceEdit

Residential buildings provide you with Population . The number of people provided differs per building.

Humble HomeEdit

Mmresidence1
"Small, cheap and quick to build."

  • Level:1
  • Grid: 1 x 2
  • Health: 120
  • Population: +10
  • Build Time: 00:30
  • Cost: 600 Coins
  • FB Credits: 5

Budget BungalowEdit

Mmresidence2
"Cheap, small population increase."
  • Level: 1
  • Grid: 2 x 2
  • Health: 180
  • Population: +22
  • Build Time: 00:09
  • Cost: 1500 Coins
  • FB Credits: 12

Picket Fenced HouseEdit

Mmresidence3
"Tougher building with reasonable population increase."

  • Grid: 2 x 2
  • Health: 300
  • Population: +40
  • Build Time: 01:00
  • Cost: 5000 Coins
  • FB Credits: 19

Suburban HomeEdit

Mmresidence4
"Basic house, holds a reasonable number of people."

  • Grid: 2 x 2
  • Health: 360
  • Population: +50
  • Build Time: 00:30
  • Cost: N/A
  • FB Credits: 24

TrailerEdit

Mmresidence5
"Small and cheap."

  • Grid: 1 x 1
  • Health: 135
  • Population: +15
  • Build Time: 00:30
  • Cost: 2500 Coins
  • FB Credits: 9

Modern HouseEdit

Mmresidence6
"Stronger house, good number of residents."

  • Grid: 2 x 2
  • Health: 400
  • Population: +60
  • Build Time: 00:30
  • Cost: N/A
  • FB Credits: 29

Apartment BlockEdit

Mmresidence7
"Quick to build, houses a good number of people."

  • Grid: 2 x 2
  • Health: 420
  • Population: +70
  • Build Time: 10:00
  • Cost: 12000 Coins
  • FB Credits: 48

Stown Town HouseEdit

  • Grid: 1 x 2
  • Health: 600
  • Population: +30
  • Build Time: 13:20
  • Cost: 15000 Coins
  • FB Credits: 55

Executive Apartment SuiteEdit

Mmresidence8
"Takes a while to build, tough and roomy."

  • Level: 16
  • Grid: 2 x 2
  • Health: 600
  • Population: +90
  • Build Time: 20:00
  • Cost: 22000 Coins
  • FB Credits: 88

CommerceEdit

Commerce buildings provide you with Coins. Every building as a certain payout; an amount of Coins that can be acquired after a set amount of time has passed. This differs per building.

Hot Dog StandEdit

'
Mmcommerce1
"Tiny revenue, Very cheap. Weak"
  • Level: 1
  • Grid: 1 x 1
  • Health: 45
  • Payout: $10 / 02:00
  • Population: -6
  • Build Time: 01:00
  • Cost: 250 Coins
  • FB Credits: 9
  • Max before diminishing returns: 10

The DinerEdit

Mmcommerce2
'"Small revenue, cheap to build."
  • Grid: 1 x 2
  • Health: 110
  • Payout: $48 / 05:00
  • Population: -14
  • Build Time: 02:00
  • Cost: 450 Coins
  • FB Credits: 19
  • Max before diminishing returns: 8

News StandEdit

Mmcommerce3
'"Okay revenue, cheap to build."
  • Grid: 1 x 1
  • Health: 65
  • Payout: $70 / 15:00
  • Population: -8
  • Build Time: 05:00
  • Cost: 500 Coins
  • FB Credits: 19
  • Max before diminishing returns: 8

Gas StationEdit

'
Mmcommerce4
"Good revenue generator."
  • Grid: 2 x 2
  • Health: 300
  • Payout: $95 / 05:00
  • Population: -38
  • Build Time: 10:00
  • Cost: 750 Coins
  • FB Credits: 24
  • Max before diminishing returns: 5

Shopping MallEdit

Mmcommerce5
"Good revenue, large building."
  • Grid: 2 x 2
  • Health: 340
  • Payout: $300 / 10:00
  • Population: -43
  • Build Time: 00:30
  • Cost: N/A
  • FB Credits: 29
  • Max before diminishing returns: 10

BarbersEdit

Mmcommerce6
'"Good revenue, takes time though."
  • Grid: 1 x 2
  • Health: 190
  • Payout: $210 / 20:00
  • Population: -24
  • Build Time: 15:00
  • Cost: 3000 Coins
  • FB Credits: 29
  • Max before diminishing returns: 8

FarmEdit

Mmcommerce7
'"Huge building, good revenue, takes ages."
  • Grid: 3 x 4
  • Health: 1740
  • Payout: $4,000 / 1:00:00
  • Population: -50
  • Build Time: 00:30
  • Cost: N/A
  • FB Credits: 99

Chemical LabEdit

'
Mmcommerce8
"Generates good revenue quite slowly."
  • Grid: 2 x 3
  • Health: 1260
  • Payout: $950 / 30:00
  • Population: -158
  • Build Time: 30:00
  • Cost: 8000 Coins
  • FB Credits: 40
  • Max before diminishing returns: 4

TailorsEdit

Mmcommerce9
'"Okay revenue, smaller building."
  • Grid: 1 x 2
  • Health: 230
  • Payout: $450 / 30:00
  • Population: -29
  • Build Time: 20:00
  • Cost: 11000 Coins
  • FB Credits: 45
  • Max before diminishing returns: 4

Hill Valley MotelEdit

Mmcommerce10
'"Lots of revenue but slowly generated. Tough building."
  • Grid: 3 x 4
  • Health: 1440
  • Payout: $1,500 / 40:00
  • Population: +30
  • Build Time: 3:00:00
  • Cost: 20000 Coins
  • FB Credits: 79
  • Max before diminishing returns: 1

Soda BarEdit

Mmcommerce11
'"Generates respectable revenue. Takes a while."
  • Grid: 2 x 2
  • Health: 270
  • Payout: $600 / 20:00
  • Population: -60
  • Build Time: 30:00
  • Cost: 25000 Coins
  • FB Credits: 99
  • Max before diminishing returns: 4

Steel FactoryEdit

Mmcommerce12
'"Reasonable revenue generated rather slowly."
  • Grid: 2 x 3
  • Health:870
  • Payout: $2200 / 2:00:00
  • Population: -108
  • Build Time: 2:00:00
  • Cost: 40000 Coins
  • FB Credits: 99
  • Max before diminishing returns: 2

Car DealershipEdit

"Good revenue over time. Lower population requirement. Fragile."

  • Grid: 2 x 3                                                         
  • Health: 700
  • Payout: $1750 / 40:00
  • Population: -70
  • Build Time: 1:20:00
  • Cost: 50000 Coins
  • FB Credits: 67
  • Max before diminishing returns: 2

Drive-In CinemaEdit

Mmcommerce13
'"Generates good tax revenue but takes a while."
  • Grid: 2 x 3
  • Health: 930
  • Payout: $1500 / 20:00
  • Population: -115
  • Build Time: 45:00
  • Cost: 60000 Coins
  • FB Credits: 199
  • Max before diminishing returns: 2

Office BlockEdit

Mmcommerce14
'"Tough, big building. Lots of revenue. Takes ages."
  • Grid: 2 x 3
  • Health: 990
  • Payout: $2800 / 30:00
  • Population: -122
  • Build Time: 1:00:00
  • Cost: 85000 Coins
  • FB Credits: 199
  • Max before diminishing returns: 2

The HotelEdit

Mmcommerce15
'"Excellent revenue but takes a long time to get it."
  • Grid: 2 x 3
  • Health: 1080
  • Payout: $4000 / 1:00:00
  • Population: +20
  • Build Time: 1:00:00
  • Cost: N/A
  • FB Credits: 299

MilitaryEdit

Sandbag WallEdit

Mmdefense1
"Good for holding up monsters."

  • Grid: 1 x 1
  • Health: 500
  • Dmg Output: N/A
  • Population: N/A
  • Build Time: 00:00
  • Cost: 450 Coins
  • FB Credits: 2

Machine Gun NestEdit

Mmdefense02
"Short range, light damage, high rate of fire."

  • Grid: 1 x 1
  • Health: 300
  • Dmg Output: 3 / 0:01
  • Population: -12
  • Build Time: 00:09
  • Cost: 1000 Coins
  • FB Credits: 9

B1 MissileEdit

Mmdefense03
"Manual launch. You choose the target."

  • Grid: 1 x 1
  • Health: 600
  • Dmg Output: 120 / 0:45
  • Population: -14
  • Build Time: 20:00
  • Cost: 2500 Coins
  • FB Credits: 19

Flame ThrowerEdit

Mmdefense04
"Short range. Attacks everything in a square, doing fire damage."

  • Grid: 1 x 1
  • Health: 440
  • Dmg Output: 13 / 0:02
  • Population: -21
  • Build Time: 10:00
  • Cost: 1200 Coins
  • FB Credits: 9

Rocket TurretEdit

Mmdefense05
"Good damage, excellent range, slow rate of fire."
  • Grid: 1 x 1
  • Health: 600
  • Dmg Output:60 / 0:04
  • Population: -25
  • Build Time: 20:00
  • Cost: N/A
  • FB Credits: 19

CannonEdit

Mmdefense06
"Cheap, tough. Okay rate of fire, damage and range."

  • Grid: 1 x 1
  • Health: 500
  • Dmg Output: 18 / 0:02
  • Population: -28
  • Build Time: 1:00:00
  • Cost: 2900 Coins
  • FB Credits: 29

Microwave GunEdit

Mmdefense7
"Good damage and rate of fire. Easy to destroy. Range is okay."

  • Grid: 1 x 1
  • Health: 450
  • Dmg Output: 25 / 00:01
  • Population: -33
  • Build Time: 1:20:00
  • Cost: 3500 Coins
  • FB Credits: 35

The IonrayEdit

Mmdefense8
"Low rate of fire but good range, lots of damage."

  • Grid: 1 x 1
  • Health: 600
  • Dmg Output: 50 / 00:04
  • Population: -36
  • Build Time: 2:00:00
  • Cost: 5000 Coins
  • FB Credits: 39

Platoon BarracksEdit

"Houses residents and shoots at monsters."

  • Grid: 2 x 3
  • Health: 1420
  • Dmg Output: 10 / 00:01
  • Population: +100
  • Build Time: 4:00:00
  • Cost: N/A
  • FB Credits: 199

Missile SiloEdit

Mmdefense10
"Manual launch. You choose the target. LOTS of damage."

  • Grid: 2 x 2
  • Health: 1700
  • Dmg Output: 170 / 00:45
  • Population: -44
  • Build Time: 6:00:00
  • Cost: 20000 Coins
  • FB Credits: 79

The ObliteratorEdit

"Tough, expensive, low rate of fire, lethal damage."

  • Grid: 2 x 2
  • Health: 1100
  • Dmg Output: 70 / 00:07
  • Population: -47
  • Build Time: 8:00:00
  • Cost: N/A
  • FB Credits: 49

DecorationEdit

RoadEdit

Mmdecor01
"All buildings must connect to town hall via a road."

  • Level:
  • Grid: 1 x 1
  • Health: 2
  • Build Time: 00:00
  • Cost: 50 Coins
  • FB Credits: 1

Pine TreeEdit

Mmdecor02
"A decorative tree."

  • Level:
  • Grid: 1 x 1
  • Health: 75
  • Build Time: 00:00
  • Cost: 1300 Coins
  • FB Credits: 5

Oak TreeEdit

Mmdecor03
"'''''A decorative tree.'''''"

  • Level:
  • Grid: 1 x 1
  • Health: 110
  • Build Time: 00:00
  • Cost: 1500 Coins
  • FB Credits: 6

Flower CircleEdit

Mmdecor04
"Decorative flowers."

  • Level:
  • Grid: 1 x 1
  • Health: 50
  • Build Time: 00:00
  • Cost: 800
  • FB Credits: 9

Cherry TreeEdit

Mmdecor05
"'''''A decorative tree.'''''"

  • Level:
  • Grid: 1 x 1
  • Health: 125
  • Build Time: 00:00
  • Cost: N/A
  • FB Credits: 9

Rose CircleEdit

Mmdecor06
"Decorative flowers."

  • Level:
  • Grid: 1 x 1
  • Health: 75
  • Build Time: 00:00
  • Cost: 1000 Coins
  • FB Credits: 9

Flag PoleEdit

Mmdecor07
"Fly the flag and keep the home fires smoldering."

  • Level:
  • Grid: 1 x 1
  • Health: 50
  • Build Time: 00:00
  • Cost: N/A
  • FB Credits: 15

Small BillboardEdit

Mmdecor08
"Advertise your wares."

(no effect observed so far)

  • Level:
  • Grid: 1 x 2
  • Health: 200
  • Build Time: 00:00
  • Cost: 3200 Coins
  • FB Credits: 15

ShedEdit

Mmdecor09
"A simple decorative shed."

  • Level:
  • Grid: 1 x 1
  • Health: 100
  • Build Time: 00:00
  • Cost: 3000 Coins
  • FB Credits: 12

Copper StatueEdit

Mmdecor10
"A statue of our wise and heroic mayor."

  • Level:
  • Grid: 1 x 1
  • Health: 250
  • Build Time: 00:00
  • Cost: 3400 Coins
  • FB Credits: 19

Big BillboardEdit

Mmdecor11
"Advertise even more wares!"

  • Level:
  • Grid: 1 x 2
  • Health: 220
  • Build Time: 00:00
  • Cost: 3500 Coins
  • FB Credits: 19

Palm TreeEdit

Mmdecor12
"A decorative tree."

  • Level:
  • Grid: 1 x 1
  • Health: 150
  • Build Time: 00:00
  • Cost: 2200 Coins
  • FB Credits: 9

Water FountainEdit

Mmdecor13
"A pretty addition to any major metropolis."

  • Level:
  • Grid: 1 x 1
  • Health: 120
  • Build Time: 00:00
  • Cost: 3000 Coins
  • FB Credits: 12

Gold StatueEdit

Mmdecor14
"Our heroic mayor."

  • Level:
  • Grid: 1 x 1
  • Health: 300
  • Build Time: 00:00
  • Cost: N/A
  • FB Credits: 29

Large Water FountainEdit

Mmdecor15
"A more impressive look for your city."

  • Level:
  • Grid: 1 x 1
  • Health: 400
  • Build Time: 00:00
  • Cost: 12000 Coins
  • FB Credits:45

BandstandEdit

Mmdecor16
"A nice decorative feature."

  • Level:
  • Grid: 2 x 2
  • Health: 250
  • Build Time: 00:00
  • Cost: 13000 Coins
  • FB Credits: 49

ObeliskEdit

Mmdecor17
"A nice decorative feature."

  • Level:
  • Grid: 1 x 1
  • Health: 600
  • Build Time: 00:00
  • Cost: 18000 Coins
  • FB Credits: 69

SpecialEdit

Basic BombEdit

Mmspecial01
"Instant exploding damage to a monster."

  • Level: 1
  • Health: 1
  • Damage: 135 / 0:02
  • Cost: 1000 Coins
  • FB Credits: 3
  • Effect: Explodes in manually selected location. 1-time use.

TankEdit

Mmspecial02
"Will move and attack monsters. Cannot be repaired."

  • Level:
  • Health: 600
  • Damage: 2 / 0:01
  • Cost: 2000 Coins
  • FB Credits: 8
  • Effect:

Land MineEdit

Mmspecial03
"Explodes when monsters step on it."

  • Level:
  • Health: 1
  • Damage 225 / 0:01
  • Cost: 3000 Coins
  • FB Credits: 12
  • Effect:

Missile TankEdit

Mmspecial04
"Moves and attacks monsters. Cannot be repaired."

  • Level:
  • Health: 1100
  • Damage: 6 / 0:02
  • Cost: N/A
  • FB Credits: 15
  • Effect:

Air MineEdit

Mmspecial05
"Explodes when flying monsters touch it."

  • Level:
  • Health: 1
  • Damage: 450 / 0:01
  • Cost: 4000 Coins
  • FB Credits: 15
  • Effect:

West SignEdit

Mmspecial06
"Get a monster to turn left here."(disappeares after a touch)

  • Level:
  • Health: 1
  • Cost: 3000 Coins
  • FB Credits: 12
  • Effect:


South SignEdit

Mmspecial07
"Makes monsters turn right."

  • Level:
  • Health: 1
  • Cost: 3000 Coins
  • FB Credits: 12
  • Effect:


North SignEdit

Mmspecial08
"Monsters will go left."

  • Level:
  • Health: 1
  • Cost: 3000 Coins
  • FB Credits: 12
  • Effect:


East SignEdit

Mmspecial09
"Monsters will go right."

  • Level: 15
  • Health: 1
  • Cost: 3000 Coins
  • FB Credits: 12
  • Effect:


Rocket ManEdit

Mmspecial10
"Like a tank, but better against flying monsters."

  • Level: 19
  • Health: 800
  • Damage: 8 / 0:02
  • Cost: N/A
  • FB Credits: 12
  • Effect:

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